Asmodeus

Asmodeus (pronounced as-MO-day-us) is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers to claim full divinity. It was he who is credited with the penning the contract of creation, within which his followers believe is hidden the means for their patron's eventual rise to supremacy.

Dogma: Asmodeus believes that the strong should rightfully govern the weak, who in turn owe their masters unwavering obedience. He loves negotiations and contracts, especially those that give one of the parties a distinct, hidden advantage over the other. He expects and appreciates flattery, but its never fooled by it, seeing it as a negotiation tactic, as well as a duty those in inferior positions owe their betters.

Worshippers: The Prince of Hell preaches strict discipline and unwavering devotion from his worshipers; the strong should rule the weak. The Prince of Darkness expects flattery from his followers, appreciating it for what it is, and delights in deals and contracts that secretly favor one party over another. Followers of the Prince of Darkness often include nobles and bureaucrats, especially those participating in the slave trade and in those nations where his worship is openly accepted.

Priest of Asmodeus
REQUIREMENTS: Wisdom 10, Charisma 11. Wisdom or Charisma 16 means +5% experience; Wisdom and Charisma 16 means +10% experience.
ALIGNMENT: LE, LN
WEAPONS: As cleric (preferred weapon is mace).
ARMOR: Any.
SPHERES: Major - All, combat, divination, elemental (fire), guardian, law, necromantic, summoning, war. Minor - Creation, healing, numbers, sun (darkness-creating or detrimental effects only)
MAGICAL ITEMS: Same as cleric
REQ. PROFS: Etiquette, Law (see Complete Paladin's Handbook)
BONUS PROFS: Reading/Writing Infernal
TURN UNDEAD: command undead.

  • Unaffected by fear spells, though they may be affected by other emotion-affecting spells and spell-like abilities.
  • As per the wizard's fourth-level fear spell, though the cleric does not have to use material components. A priest with this power can use it twice per day.
  • The priest can cast the detect good spell (the reversed detect evil ) three times per day in addition to all other spells.
  • At 2nd-level, able to cast command (as the 1st-level priest spell) once per day.
  • At 3rd-level, also able to cast Resist Fire as the 2nd-level priest spell) once per day. This ability increases to twice per day at 5th level, three times per day at 7th level, etc.
  • At 4th-level, able to cast suggestion (as the 3rd-level wizard spell) once per day.
  • At 10th-level, Death Touch once per day. On a hit target must save or die.

•

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License