New Weapon Proficiencies

Please note that all of these new proficiencies are subject to changes, removal or adjustments upon the DM's discretion.

Cleave - If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature with which you are currently engaged in melee combat. You cannot move before making this extra attack. The extra attack is with the same weapon that dropped the previous creature and you do not take any penalties for making this extra attack. You can use this ability once per round.

Improved Initiative - You can use your Dexterity reaction adjustment to modify your initiative roll.

Inspiring Presence - Once per day, when you make a successful Charisma check, one ally that you can see, that can hear you, and has taken damage in the last round can gain 1d6 temporary hit points. This action cannot be taken in the same round as you attack.

Tactical Presence - Once per combat, when you make a successful Intelligence check, one ally that you can see and that can hear you will gain a +1 bonus to "to hit" rolls. This bonus lasts for one round only. This action cannot be taken in the same round as you attack.

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