Zon-Kuthon

God of envy, pain, darkness and loss

Zon-Kuthon (pronounced ZONN-koo-THON) possesses one of the most twisted and evil minds in the multiverse. His position as god of pain is well earned, and he has been the root of countless tortures, murders and worse throughout time.

At the beginning of time, Zon-Kuthon was known as Dou-Bral, a good deity who shared the portfolio of beauty, love and the arts with his half-sister Shelyn. Dou-Bral abandoned Golarion for the dark places between the planes, though, and was tormented there and possessed by an alien being. Upon returning to reality, Dou-Bral as he had been known was gone, replaced with the twisted, malevolent soul known as Zon-Kuthon.

When Shelyn saw that her brother was forever changed, and not for the better, the two battled, her pleas and tears met with a violence foreign to the Dou-Bral she knew and loved. Shelyn finally wrested the golden glaive the two had shared a symbol of their power from her twisted brother's fingers, establishing an tenuous truce, held in place more by silence and avoidance than any desire to actually coexist.

Seeing the crimes Zon-Kuthon committed in Golarion, Abadar knew that he must be punished, and made a bargain with the evil god. Zon-Kuthon agreed to go into exile on the Plane of Shadow for as long as the sun hung in the sky in exchange for an item from the First Vault. This imprisonment was not meant to be over as soon as it was, though, and when the sun stopped shining upon Golarion during the Age of Darkness, Abadar honored his deal, giving Zon-Kuthon the first shadow, which The Midnight Lord has used to craft evil creatures from his realm of Xovaikain.

Priest of Zon-Kuthon

REQUIREMENTS: Wisdom 9. Wisdom 16 means +10% experience.
ALIGNMENT: LE, LN, NE
WEAPONS: All bludgeoning weapons (wholly Type B) plus whip and scourge
ARMOR: All armor types up to and including scale mail and shield
SPHERES: Major - All, charm, combat, healing, law, necromantic, sun. Minor - Animal, divination, guardian, summoning, time.
MAGICAL ITEMS: Same as clerics
REQ. PROFS: Leatherworking, scourge or whip
BONUS PROFS: Endurance, rope use

  • Infravision (same as the Elf ability; an elven or half-elven priest of this faith has Infravision of doubled range, to 120').
  • At 3rd level can cast Darkness 15' radius once per day
  • At 6th level can cast Pain Touch once per day
  • At 9th level can Summon 1d3 Shadows
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